2010-08-23, 17:50:55
I just had an idea that could help improve the interpretation of statistics to properly analyze skill of both offensive and defensive/support players.
1. Increase the weight of the Control Points taken to very high. Games are won and lost by control points and quite often greedy players will neglect to help them. This shows teamwork and proper risk-taking when the time is right.
2. Completely remove the creep kills and tank value from the skill equation. Farming alot doesn't mean the player is skillful.
3. Kills stats: Should be determined by the (Kill bounty gained - Kill bounty lost from dying). Often a good player may die and give a small bounty when saving for a big tank then turn things around and make IMPORTANT high bounty kills at the end. This can only be properly weighed by kill bounty.
4. Pie in sky idea. Share gold for all kill bounty with team, or share gold with all those who hit or stunned enemy player in last 10 seconds.
- Rob
1. Increase the weight of the Control Points taken to very high. Games are won and lost by control points and quite often greedy players will neglect to help them. This shows teamwork and proper risk-taking when the time is right.
2. Completely remove the creep kills and tank value from the skill equation. Farming alot doesn't mean the player is skillful.
3. Kills stats: Should be determined by the (Kill bounty gained - Kill bounty lost from dying). Often a good player may die and give a small bounty when saving for a big tank then turn things around and make IMPORTANT high bounty kills at the end. This can only be properly weighed by kill bounty.
4. Pie in sky idea. Share gold for all kill bounty with team, or share gold with all those who hit or stunned enemy player in last 10 seconds.
- Rob
Former Chieftain of Clan toaf on US EAST *Retired*
Just playing for the fun of it now.
Just playing for the fun of it now.