2010-08-29, 19:04:30
I disagree with all of them.
*Heli is already very strong against ground, no need to buff him (even if it is only slightly).
*I don't see why Thunder needs to be able to target structures. Why buffing something which doesn't need any buff? (Again)
*Heavy is still one of the lesser played tanks in clanplay in my opinion - why nerf something which isn't played that much anyway (read: is not thought to be strong otherwise it would be played more frequent)?
*There is always some tank which you can't outrun. If you nerf slow rate you won't be able to outrun Goblin-Tank any more (and I'm way more scared to play against a good goblin than against a good Frost Robot anyway). Another aspect: The current late to endgame has a high deversity: Hunter, Frost, Sky Fort, Infs... I don't see any reason to influence this plentitude of tanks negativly by nerfing one.
*Heli is already very strong against ground, no need to buff him (even if it is only slightly).
*I don't see why Thunder needs to be able to target structures. Why buffing something which doesn't need any buff? (Again)
*Heavy is still one of the lesser played tanks in clanplay in my opinion - why nerf something which isn't played that much anyway (read: is not thought to be strong otherwise it would be played more frequent)?
*There is always some tank which you can't outrun. If you nerf slow rate you won't be able to outrun Goblin-Tank any more (and I'm way more scared to play against a good goblin than against a good Frost Robot anyway). Another aspect: The current late to endgame has a high deversity: Hunter, Frost, Sky Fort, Infs... I don't see any reason to influence this plentitude of tanks negativly by nerfing one.