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Weapons in BT
#19
I play a lot games and can make an experiancal statistic of which weapons are less preffered or never used.
With cost priorty:
-Glaive Cannon
-Machinegun*
-Rock Catapult**
-Magic Cannon
-Soulstone*
-Artillery*
-Plazma Fragments*
-Frost Magic**
-Burning Projectiles**
-Ion Cannon
-Death Magic
-Infernal Rocks
-Blaster Cannon**
-Acid Cannon**

( * too rare)
( ** never)
These are weapons which i rarely see in games. I comment negative sides of these weapons here. Possible cause of rare usages are something like that (IMO):

-Glaive Cannon: Less range than other same cost weapons. And at startup short range weapons are not preffered because of creep contact and vulnerabilty to creeps.

-Machinegun: Same reason as Glaive. But also it has an unfair upgrade cost-damage. It has 48 damage but upgrade is counted as 45 damage... (20% > 9)

-Rock Catapult: 2sec cooldow is too much. It makes that weapon useless vs creeps.

-Magic Cannon: 777 Range is too bad. Not close combat purposed like Ice Cannon or not as good range variant Rocket Launcher...

-Soulstone: This weapons mod is different from other mod weapons. You mostly fight Tanks in creeps. And it dont have a Normal mode.

-Artillery: Another slow weapon.

-Plazma Fragment: Mod wepons dont have upgrades. That makes them less profitable in later games. When you buy a Light Fantastic with same cost, you upgrade it 4500 and have a 10500 wepon later. But when you buy Plazma Fragment you get only a 6k weapon in your inventory...

-Frost Magic: Well paying that much money is a waste of money for 6k. Assume you have a multibow+rocket and a HT. Would you preffer this weapon? While your enemy gets a Lightning Magic with same cost > will hit you deeply but your only damage source is a Rocket Launcher... In that minute of game players already kill creeps easily with abilities and powerful weapons. And 6k is the cost of a powerful weapon...

-Burning Projectiles: Another too slow weapon but also this money range is under Laser-Flamer-Light Fantastic control.

-Ion Cannon: Same reason with Burning Projectiles.

-Death Magic: Same reason with up. But also this weapon has too little DpS. Its range is not necessary while it cant cause a deadly damage.. Teleport tactics make these weapons useless. But also Hero-only attack lowers your creep bounties..

-Infernal Rocks: Same as up. And also slow..

-Blaster Cannon: its range is between a close combat and normal range. But neither a close combat weapon or a decent range weapon. Also weak upgrade...

-Acid Cannon: It is an expensive tactic. Ppl mostly fill inventory slots with lasers and flamers and an 12k weapon is already in their inventory when upgraded. Summing up 12k without other good weapon is very hard...

So to sum up reasons: weapons between 850-600 range are not preffered because to use these weapons, you must get very near the enemy but if enemy has 600 range weapon it is impossible to avoid its daamge. 600 range weapons get the dps advantage this way.

Mod weapons are not preffered because they dont have upgrades and people are lazy to change weapon mods i thinkSmile I use artillery but I dont remember when I last see an enemy with artillery...

Weapons near 7k is under shadows of Laser-Flamer-Light Fantastic. Laser has the best upgrade 7k>12. Light Fantastic also have a good upgrade 6000>10500 and Flamer has the best dps until Blaster but cost only 6750.

And slow weapons are not preffered because creeping is also so important. But i like Infernal Rocks:)

tnx for patience:)

Edit:

This is a statistic of my gaming experience. I only generelized last 5-6 versions. So about 100-150 game. I maybe played more than 2-3k games and seen all weapons preffered in some versions due to tactics(except Frost magic:). But this is only 5-6 versions long. Lets say after v8.35.
Trolololo
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Messages In This Thread
Weapons in BT - by DerSatan - 2008-03-12, 17:01:39
Re: Weapons in BT - by Althend - 2008-03-13, 01:44:10
Re: Weapons in BT - by horselance - 2008-03-13, 13:36:30
Re: Weapons in BT - by horselance - 2008-03-13, 14:17:32
Re: Weapons in BT - by Exodus - 2008-03-13, 14:58:10
Re: Weapons in BT - by q[o.0]p - 2008-03-13, 17:15:15
Re: Weapons in BT - by TKF - 2008-03-13, 18:14:31
Re: Weapons in BT - by Prog - 2008-03-13, 18:49:41
Re: Weapons in BT - by horselance - 2008-03-13, 20:04:55
Re: Weapons in BT - by Exodus - 2008-03-13, 20:13:50
Re: Weapons in BT - by DerSatan - 2008-03-13, 20:15:23
Re: Weapons in BT - by Exodus - 2008-03-13, 20:19:40
Re: Weapons in BT - by TKF - 2008-03-13, 21:10:42
Re: Weapons in BT - by Bob666 - 2008-03-14, 02:23:33
Re: Weapons in BT - by Dr.Urinal - 2008-03-30, 08:07:32
Re: Weapons in BT - by SirJoghurt - 2008-03-30, 11:03:31
Re: Weapons in BT - by DerSatan - 2008-03-30, 14:39:57
Re: Weapons in BT - by Tank- - 2008-04-05, 21:19:22
Re: Weapons in BT - by horselance - 2008-04-06, 06:08:22
Re: Weapons in BT - by riC - 2008-04-06, 13:54:18
Re: Weapons in BT - by DerSatan - 2008-04-06, 15:46:48
Re: Weapons in BT - by horselance - 2008-04-06, 17:48:13
Re: Weapons in BT - by riC - 2008-04-06, 19:17:04

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