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4 vs 5 --- 4 Player team imbalanced?
#2
It depends on the time and how both teams reacts.

leaver before tier2 tanks:
The 4p team may have an advantage for some time (maybe 20min) due instant leaver gold and therefore a better tank or new weapon but you still have use that advantage. The 5p team should play more defensivly and have to avoid feeding the enemy. With teamwork and time the 5p team will regain their own advatange due powerplay in sum more hp and dps than the 4p team. Those 20min will decide the game.
The 4p team have to use their short advantage to increase their power and keep the others small. The need to push and continue killing tanks and creeps - time will make them weaker and the should not lose a side cp or regain lost ones because they can't afford to attend for a single player killing your base all the time.
A pain in the ass will be a single player always running away from danger (read: not killable) but keeping up sieging your base, since the 4p team is shorthanded.


after tier2/tier3 tanks:
Biggest danger will be a change to infernal/sky fortress and players who can't handle them.
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline
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Messages In This Thread
Re: 4 vs 5 --- 4 Player team imbalanced? - by eSVau - 2010-11-05, 07:01:43
Re: 4 vs 5 --- 4 Player team imbalanced? - by TKF - 2010-11-05, 23:42:32

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