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New Special Weapons Suggestions
#1
There is some specialised weapons ingame, but I think it can be more of it to add strategical diversity with weapons. I have some ideas.


Crystal Gun (2000)
Shoots lich like ice shots. Effective creep weapon at start, but a bit long cooldown makes it somewhat less effective, but also this weapon can be bought at start so it might be a good creep killer, but no upgrades.

Creeps only
Damage: 350
Range: 1000
Cooldown: 1.5 seconds
DPS: 233

Normal mode
Damage: 200
Range: 1000
Cooldown: 1.5 seconds
DPS: 133


Seeker Cannon (2500)
An flexible cannon which can be adjusted to attack air or not to attack air units.

Attack air only
Damage: 247
Range: 950
Cooldown: 1.2 seconds
DPS: 198

Doesn't attack air
Damage: 191
Range: 950
Cooldown: 1.2 seconds
DPS: 159


Flex Cannon (4000)
Shoots special shots which has an ability which allows it to adjust attack range. This is just an suggestion

Short Range
Damage: 266
Range: 650
Cooldown: 0.65 seconds
DPS: 410

Long Range
Damage: 266
Range: 1000
Cooldown: 1.0 seconds
DPS: 266


Doom Cannon (9000)
A very special weapon with extremely long cooldown. This weapon must be used with coordination and timing. This tactical weapon packs a heavy punch, but with very long cooldown it's a risky weapon.

Heroes Only
Damage: 2000 (3x)
Range: 1000
Cooldown: 10 seconds
DPS: 600
Upgrade cost: 3000
Upgrade bonus: 1+ projectile.


Slam Cannon (12000)
A good and strong weapon which can be used effectively against ground tanks.

Ground only
Damage: 1000
Range: 800
Cooldown: 0.8 seconds
DPS: 1250

Normal mode
Damage: 1000
Range: 800
Cooldown: 1.0 seconds
DPS: 1000


Pressure Cannon (12000)
A good and strong weapon which can be used effectively against air tanks.

Air only
Damage: 400
Range: 1000
Cooldown: 0.4 seconds
DPS: 1000

Normal mode
Damage: 400
Range: 1000
Cooldown: 0.5 seconds
DPS: 800


Vaporizer Cannon (13500)
A decent medium range weapon which is the ultimate creeper weapon. It can also be switched to normal mode for flexible use.

Creep only
Damage: 1000
Range: 900
Cooldown: 0.57 seconds
DPS: 1754

Normal mode
Damage: 1000
Range: 900
Cooldown: 1.0 seconds
DPS: 1000


Energy Torpedo Battery (22800)
Expensive long range weapon with 3 empowered energy torpedoes into this pack.

Damage: 1300 (x3)
Range: 1300
Cooldown: 3.33 seconds
DPS: 1171
Upgrade cost: 7600
Upgrade bonus: 1+ projectile.


Grand Incinerator (35000)
Ultimate short range weapon. Using doom buff as projectiles. But it would be rare that someone could afford this weapon. Just a suggestion. However it doesn't need to cost that much either.

Damage: 2628
Range: 444
Cooldown: 0.5 seconds
DPS: 5256
Upgrade cost: 8750
Upgrade bonus: -0.1 sec cooldown.



If you have some good weapon ideas or have some comments, you can post and tell what you think.
Reply


Messages In This Thread
New Special Weapons Suggestions - by TKF - 2010-11-13, 01:54:55
Re: New Special Weapons Suggestions - by 091846 - 2010-11-13, 14:03:57
Re: New Special Weapons Suggestions - by ssl - 2010-11-13, 15:10:42
Re: New Special Weapons Suggestions - by 091846 - 2010-11-14, 08:56:24
Re: New Special Weapons Suggestions - by TKF - 2010-11-14, 14:28:39
Re: New Special Weapons Suggestions - by scron2 - 2011-02-13, 23:47:22

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