2010-11-15, 16:37:05
We've overhauled our game-performance-system couple of times the last weeks and we are satisfied with the current version. It's easy to maintain and the results are the way we want them to be
To bias we do normalize most statistic values for itself teamwisely, weight them with a factor, sum all those products up and normalize that summed up value again.
This way performs better than previous versions
side note: loops unrolled, there are about 600 lines of code to calculate this value
hock:

To bias we do normalize most statistic values for itself teamwisely, weight them with a factor, sum all those products up and normalize that summed up value again.
This way performs better than previous versions

side note: loops unrolled, there are about 600 lines of code to calculate this value

Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline