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The problem with the synchronous firing of weapons
#2
I'd also wish to see this implemented in some way, maybe just by typing a command that randomizes your weapons, as it is really an advantage if long-cooldown weapons don't fire simultaneously.

BTW: If you have already de-synced your weapons and want them to fire in sync again, you can have that done by some side-effect of the -unstuck command!
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Re: The problem with the synchronous firing of weapons - by ssl - 2011-02-01, 01:21:57

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