Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Add new kick influences?
#1
I suggest adding more points for giving a higher chance to kick players with bad behavior ingame. Some players like to sell all their stuff, and if they buy and sell it just make it worse for them. Also if you die quickly after your respawn, additional penalty should be in place imo.
  • For each 350 gold lost due to selling: +1 (Different gold value?)
  • For each teamkilling: +2
  • Dying before 60 seconds after respawn: +4 (intentional feeding; but does not count if you did teleport to a CP which was being under capture; stacks with normal death penalty)


Potential positive modifiers?
  • Doublekill Modifier: -1.0?
  • For each SP: -0.4?
  • For every 30 creep kills: -0.1?


If you have some suggestion or want to discuss something post it.
Reply


Messages In This Thread
Add new kick influences? - by TKF - 2011-02-13, 04:07:20
Re: Add new kick influences? - by stibi- - 2011-02-13, 09:43:59
Re: Add new kick influences? - by ssl - 2011-02-13, 19:33:57
Re: Add new kick influences? - by TKF - 2011-02-16, 19:56:50
Re: Add new kick influences? - by eSVau - 2011-02-16, 20:39:38
Re: Add new kick influences? - by TKF - 2011-02-16, 23:18:18
Re: Add new kick influences? - by Exodus - 2011-02-16, 23:27:24

Possibly Related Threads…
Thread Author Replies Views Last Post
  remove leaver penalty & giveup / change kick back griffin1987 21 25,256 2014-01-24, 12:20:12
Last Post: Exodus
  Watch replay and tell me kick system isn't useless griffin1987 4 7,666 2013-08-23, 03:04:52
Last Post: Prog
Brick Kick command for Singelplayer Perfektionist 2 4,212 2012-11-08, 03:25:50
Last Post: Perfektionist
  Disable the kick system in qualify Sassspect 1 4,285 2012-07-03, 15:42:47
Last Post: El_Polacco
  Auto-kick conditions? gzusfr33k 0 2,578 2012-06-26, 03:23:45
Last Post: gzusfr33k



Users browsing this thread: 2 Guest(s)