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Nukes + allied buildings
#4
Quote:whats bad with it? you mean because it ends the game? because they damage their team?
Basically because it damages their team. Also, if they want to end the game faster, they can simply use the -giveup command. While they have used it to end the game faster, it doesn't stop them from team-nuking their own base when they're doing well. I'm mostly asking this in case that does happen, and I do see it happening eventually.

My suggestion was that you couldn't target the bomb within the base (I would make it the whole area, not just the high ground) like with Teleporting, except that you can't target the Bomb in your OWN base rather than the enemy's. I don't want make it so that allied buildings can't be destroyed, because there should still be some risk to using the Bomb, but if you could just stop them from placing in a certain area, it would help out a lot. (If your base is already destroyed completely, Bombing the enemy there just once will just delay the inevitable.)[/quote]
DPS > Range, 'nuff said.
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Messages In This Thread
Nukes + allied buildings - by Game Hunter - 2007-08-02, 19:49:06
[No subject] - by TKF - 2007-08-02, 19:51:40
[No subject] - by Bob666 - 2007-08-02, 19:52:08
[No subject] - by Game Hunter - 2007-08-03, 18:20:18
Re: Nukes + allied buildings - by Tempest - 2007-09-15, 21:23:53
Re: Nukes + allied buildings - by Kenny - 2007-09-15, 22:48:27
Re: Nukes + allied buildings - by TKF - 2007-09-15, 22:57:18
Re: Nukes + allied buildings - by Tempest - 2007-09-16, 15:35:07

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