2011-03-09, 19:13:51
i guess to remember why it's like this.
it's because of the higher possibility to kill or multikill enemys. the exp you'll get for this should compensate the midline exp disadvantage.
however.. it's something which isn't calculateable. if noone dies in mid it's imba.. if much die it's even like this.
in my opinion it's good balanced how it is because the average amount of games proceed the calculated way.
am i right :?: :mrgreen:
it's because of the higher possibility to kill or multikill enemys. the exp you'll get for this should compensate the midline exp disadvantage.
however.. it's something which isn't calculateable. if noone dies in mid it's imba.. if much die it's even like this.
in my opinion it's good balanced how it is because the average amount of games proceed the calculated way.
am i right :?: :mrgreen:
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