2011-03-10, 12:13:36
LIoOoOoIL Wrote:AGGInator Wrote:i guess to remember why it's like this.
it's because of the higher possibility to kill or multikill enemys. the exp you'll get for this should compensate the midline exp disadvantage.
however.. it's something which isn't calculateable. if noone dies in mid it's imba.. if much die it's even like this.
in my opinion it's good balanced how it is because the average amount of games proceed the calculated way.
am i right :?: :mrgreen:
even with frequently multikills, its never possible in an 5on5 that midplayers get the same lvl/exp as siders. Well lets see how it works with the assistent-system which get tested in the current Beta.
Its definitely NOT balanced atm. For intern games, we also prefer playing 4on4 instead of 5on5´s.
Really u prefer 4v4???? O_o
Concerning the xp problem, isn't it a part of the thrill to check people who get level 10 first? (especially heavy) :p
Maybe making the creep of middle providing a higher amount of xp?
I am so good that I don't even need to type -rc because I never die !