2011-04-18, 04:00:58
Unified Doom I just don't agree with your "widely agreed" assessment. If I am 2v3 mid, then I know to quick get a farming/pushing item or skill to avoid losing creep kills mid. So for example I might get a multi-bow with the leaver gold, or level my AOE skill on light tank, copter, or antigrav. There are ways to keep from losing too many kills to towers. One thing I know for sure is that if my ally is any good, we will both get a tank upgrade by level 10, and we will both reach level 10 before our opponents. I dont care how good the 3 players are, they can't do much against two opponents with level 10 double nukes.
I agree that mid to late game, the 4 team has a disadvantage. But if the leaver leaves too early, the 4 team can get more than enough advantage early game to compensate. At least that's how it works in regular league games. Maybe in clan games with vent there is enough teamwork to override.. but in league, I would rather have someone on my team leave before tank picking than someone on the other team leave.
Cheers-
I agree that mid to late game, the 4 team has a disadvantage. But if the leaver leaves too early, the 4 team can get more than enough advantage early game to compensate. At least that's how it works in regular league games. Maybe in clan games with vent there is enough teamwork to override.. but in league, I would rather have someone on my team leave before tank picking than someone on the other team leave.
Cheers-