2011-04-19, 13:59:36
I would say:
- Buy hull if they buy a second long range weapon (otherwise you feed as hell or have a too big handicap tooc reep)
- saving to get tiers 2 at 10th minute is a good way to do it (getting airship or thunder or heavy ; NOT ghost)
- troop is effective if your tank seepd is higher than opponent speed
And if you plan to use troop early and surprised them (and do funny mean underrated build), i would suggest: Tinker + light hull + troop. You teleport on opponent, do troop and select all your troop to attack him. (then you up hull, then weapon costing 2k max then steel hull)
- Buy hull if they buy a second long range weapon (otherwise you feed as hell or have a too big handicap tooc reep)
- saving to get tiers 2 at 10th minute is a good way to do it (getting airship or thunder or heavy ; NOT ghost)
- troop is effective if your tank seepd is higher than opponent speed
And if you plan to use troop early and surprised them (and do funny mean underrated build), i would suggest: Tinker + light hull + troop. You teleport on opponent, do troop and select all your troop to attack him. (then you up hull, then weapon costing 2k max then steel hull)
I am so good that I don't even need to type -rc because I never die !