2008-03-30, 08:07:32
I play alot of btanks, maybe 8-10 games daily. I know alot about weapons and tanks now, and the thing I have seen that really makes bigger tanks good is, simply, teleporter. The weapons in the game are sometimes good for their cost, but the teleporter makes the difference. I have played many games where I was in the clear victory, takeing sides, getting the most kills, and playing antigrav, which I use effecivily. What surprised me and ultimately made me regret playing this game was the teleporter and a heavy tank. A heavy tank with say a fan of knives has 6k hp, and at lvl 10, does 3k dmg with spells alone. Then their wpns could finish you off. As the tanks lvls, it's dmg increases an insane amount. So the heavy tank gets teleporter, teles to you while you are farming or fighting someone, uses abilites and kills you, even when your around creeps, the ultimate kills all creeps around you, and the stun attack will finsh you off. So It's pointless to say that the a light tank with low hp, around 3000 will survive against a heavy tank. You can't play skillfully if they have a teleporter. And it's a waste of gold to buy tele breakers when you could be as close or as far as their base or a cp. The teleporters range needs to be nerfed and that is the only way to balance the game imo.