2011-07-29, 18:08:17
To toyboatt,
For the players who give up and hide behind the tank factory waiting the game to end and without doing anything, the computer cannot tell which player is under this situation. So if you want to kick those players, it has to be done via a vote. But allowing the opponent team to vote doesn't help because only the own team can initiate a vote. And normally the own team cannot even starting a vote on kicking that player because they are not that bad. Even if the vote can be started, why the opponent team would bother to say yes on someone who already gives up?
Similar for kicking noobs, for a noob player, many people (I don't say all) wants the noobs in the other team to stay. So they won't vote yes anyway. Then why counting their votes into consideration? Or let's say a noob player is saved because all own team players vote -yes, but the opponent team players do not vote -yes, (for what I understand this is as you want), don't you feel weird that a player who hated by self team and liked by opponent team can continue playing?
Overall I feel what you want cannot be logically solved by your solution.
To El_Polacco,
> Kick System is bugged it should be opportunity to kick players who avoid fighting and weaked economy just not to be kicked.
Again as mentioned above, it is impossible to recognize which player is under this situation.
> Also i would like to propose to allow kicking tinkers after 20mins of game
This might be an idea to discussed by the dev team, but it can be also bugged. Say when you buy a new tank at later game, and switch to thinker first. A bad teammate who intentionally want you to leave can trigger a vote on you.
My opinion:
I think the current kicking system is ok. (Its trigger level might be adjusted but the overall structure is good i think)
The players who feed too much (no matter it is a noob or feed on purpose) can be voted to kick.
The players who afk long time can also be voted to kick.
For the other cases, like flame, bomb own base, block creeps, etc. might not be kicked, but don't forget you can simply report the replay and request a ban on that player.
I also don't like the players who give up and hide behind the base, watch mates to die and wait until the last minute. But in my opinion those players shouldn't be kicked.
For the players who give up and hide behind the tank factory waiting the game to end and without doing anything, the computer cannot tell which player is under this situation. So if you want to kick those players, it has to be done via a vote. But allowing the opponent team to vote doesn't help because only the own team can initiate a vote. And normally the own team cannot even starting a vote on kicking that player because they are not that bad. Even if the vote can be started, why the opponent team would bother to say yes on someone who already gives up?
Similar for kicking noobs, for a noob player, many people (I don't say all) wants the noobs in the other team to stay. So they won't vote yes anyway. Then why counting their votes into consideration? Or let's say a noob player is saved because all own team players vote -yes, but the opponent team players do not vote -yes, (for what I understand this is as you want), don't you feel weird that a player who hated by self team and liked by opponent team can continue playing?
Overall I feel what you want cannot be logically solved by your solution.
To El_Polacco,
> Kick System is bugged it should be opportunity to kick players who avoid fighting and weaked economy just not to be kicked.
Again as mentioned above, it is impossible to recognize which player is under this situation.
> Also i would like to propose to allow kicking tinkers after 20mins of game
This might be an idea to discussed by the dev team, but it can be also bugged. Say when you buy a new tank at later game, and switch to thinker first. A bad teammate who intentionally want you to leave can trigger a vote on you.
My opinion:
I think the current kicking system is ok. (Its trigger level might be adjusted but the overall structure is good i think)
The players who feed too much (no matter it is a noob or feed on purpose) can be voted to kick.
The players who afk long time can also be voted to kick.
For the other cases, like flame, bomb own base, block creeps, etc. might not be kicked, but don't forget you can simply report the replay and request a ban on that player.
I also don't like the players who give up and hide behind the base, watch mates to die and wait until the last minute. But in my opinion those players shouldn't be kicked.