2011-09-02, 07:48:14
(2011-08-26, 13:25:36)eSVau Wrote: Yeah, it's sad to watch this community mutating more and more to a dota like community :-(
I've always believed that DOTA is a great map. However, the players are rude to new players, so I think that's why many players came to hate DOTA. I had to endure a lot of abuse to get better. Battle Tanks is a great map too. When it was less popular it was a much more casual gaming experience. I didn't have to be really good at battle tanks to do well. However, the bots have made battle tanks much more popular. Naturally, many players have become very skilled. Unfortunately, DOTA and to a lesser extent Battle Tanks reward skilled players and punish unskilled ones beyond the success of their actions. At least the league has rules of conduct and weeds out the worst flamers.
Anyway, because DOTA and Battle Tanks rewards skill and punishes a lack of skill, that contributes to players feeling frustrated when someone on their team is unskilled. I think that this problem could be fixed a bit if the player bounty system was changed. Here is one suggestion:
Instead of rewarding a bounty every time someone kills a player, give the same amount to both teams. Then divide it among the 5 players on each team based upon their kills/deaths for that period (maybe every 5 minutes like the force income). The player doing the best on the team would receive the highest share of the bounty. The second best player would receive less, and so on. Thus it does reward good play, but the teams would be rewarded equally. Player skill will still have a large effect on the game because you won't want to die so you can keep creeping and win strategically important objectives like defending/capturing cp and defending/sieging buildings. It seems like that might give newer players a better chance and stop them from being the taget of so much hate.
Anyway, that was just a suggestion. I know it's not likely to be implemented because it is a substantial change, but anything that reduces the benefit a team receives from feeding would help accomplish the same thing. For example, putting a cap how frequently you can be rewarded for killing someone. Anyway, thanks for the league and map. Also, thanks to all the players who gracefully accept me on their teams.