2011-09-08, 03:03:08
(This post was last modified: 2011-09-08, 03:06:23 by griffin1987.)
1k price (like radar = 1k vs smoke = 3k) and the same range as radar
As soon as someone ports into range, he is automaticly
- dimension shifted
- stunned
- put at the edge of the range
One of these.
How about it?
Biggest problem with teleport breakers I see right now is:
1. They aren't portable like radar - and still there are detectors and radar
2. They are easily destroyable with radar + troops - and you benefit from both in other ways as well
Could maybe finally put an end to the never ending gobo+poison porter strategy.
What do you think?
Also I think if this get's implemented, the energy torpedo cooldown and damaged should be reduced imho, as otherwise it would get too much popularity in turn.
.50
As soon as someone ports into range, he is automaticly
- dimension shifted
- stunned
- put at the edge of the range
One of these.
How about it?
Biggest problem with teleport breakers I see right now is:
1. They aren't portable like radar - and still there are detectors and radar
2. They are easily destroyable with radar + troops - and you benefit from both in other ways as well
Could maybe finally put an end to the never ending gobo+poison porter strategy.
What do you think?
Also I think if this get's implemented, the energy torpedo cooldown and damaged should be reduced imho, as otherwise it would get too much popularity in turn.
.50
Getting used to the Sand everywhere. At least it brings us map updates.