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Balancing - Goblin Tank, Sky Tank?
#3
In a way your right.... without porter the goblin tank is a bit weak i agree with you.
But the point is that its too strong with porter. I think theres the balancing a bit missing in BOTH parts (with and without porter).

The easiest way imho to solve this is balancing the skill damage of the goblin.

1) More(!) damage for this small Goblins but also raise the Teamdamage (so its not wise to use it in a short combat - which makes the time when you have no porter more effective and makes it doubleedged if you want to use it in close combat)
2) Less(!) Damage for the Hammer but give the FIGHTERS a "shocked status" which takes away some speed for a small duration.

Point 2) Will have 2 effects imho... the Goblin Tank will need some more weapon power now. The enemy has a bit better chance to survive even when hes slowed and an easy target (which makes for example the earth with his defense skill really really really slow). The Goblin Tanks needs to use his Port-Attack action more carefully to avoid getting rekilled after hes also a bit slower ("shocked")



SkyTank:
Redo Thunder Quake !!!!Smile


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Messages In This Thread
Balancing - Goblin Tank, Sky Tank? - by gozo1985 - 2011-09-08, 03:05:56
RE: Balancing - Goblin Tank, Sky Tank? - by gozo1985 - 2011-09-09, 15:51:09

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