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Remake / Balance invis mechanic
#5
(2011-10-30, 13:41:38)Prog Wrote: Do you have any replays in which we can see the alleged overpowerdness?

I think a player concensus is more powerful than any single replay but I will save smoke machine/radar demonstrations in the future.

As for me I just feel an alternate pack with just speedpack and radar should be made (yes I know about trader-hunter pack but lack of permanent turbo speed makes it basically an air only mid game option). The 6100 we pay right now to save a slot to get speedpack+radar (radar (1000)+ repair robots (4000) + blueprint (1100)) which is ridiculous. 2100 gold is a more than justified counter to a 3000 gold item especially if multible members of the team have to get it and the countered item does not become completely useless.

As for radar itself I do agree that the 1000 permanent range is to good and too easy a counter to smoke machine with(at least the way it is now). The speed penalty to smoke machine is a very good suggestion the way I see it. The cooldown I feel is ridiculously short, it should be doubled at least being able to cloak on and off that frequently allows you to walk around behind enemy lines unopposed.

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Messages In This Thread
Remake / Balance invis mechanic - by griffin1987 - 2011-10-30, 01:08:42
RE: Remake / Balance invis mechanic - by Prog - 2011-10-30, 13:41:38
RE: Remake / Balance invis mechanic - by UnifiedDoom - 2011-11-01, 03:22:40
RE: Remake / Balance invis mechanic - by eSVau - 2011-10-30, 19:15:02
RE: Remake / Balance invis mechanic - by Prog - 2011-11-01, 15:20:54
RE: Remake / Balance invis mechanic - by Nezk - 2011-11-11, 17:16:02
RE: Remake / Balance invis mechanic - by progg - 2011-11-12, 00:03:13
RE: Remake / Balance invis mechanic - by gozo1985 - 2011-11-14, 00:09:17

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