2012-02-24, 18:46:11
Give us one example of a good blueprint. The psychomagic one is bad, it has the same problem as the basic magic or hull one. Noone saves for a 20k+ (photon torpedos for example) weapon but buys psychos instead.
I cannot see any 'weapon->better weapon' or 'hull->better hull' blueprint working without damaging the variaty of items being used.
I cannot see any 'weapon->better weapon' or 'hull->better hull' blueprint working without damaging the variaty of items being used.