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Why battletanks needs 45 minute games.
#13
(2011-03-07, 13:59:31)eSVau Wrote: Average game lasts 63min with a standard deviation of 26min, based on 9559 games

63min ± 26min.

OK that standard deviation of 30% is just unacceptable. That demonstrates that most games are over in 20 minutes (ruined) while others drag on for like 2 hours. Not only do you need to shorten this 63 minute average but you need to eliminate this horrific standard deviation of 30%!!!

It is the same as saying 3 +/- 1. What is the significance or accuracy in that? It is entirely inaccurate, it can't be said to be 63 when the standard deviation is above a certain percent. I know there is a test for it but I forget what its called but in short it means your average time is bunk, useless. It means you have to go with a median time for a more accurate assessment and even then that might be just as useless of a statistic.

XP gains must be enhanced, gold must come in faster for more consistent game times to happen. Still with the new TP building it's slow. There is so much wrong with the game that it drags on forever and -giveup should be 4/5, 3/4, 2/3, 1/2 so that people don't end up wasting their time. Seriously if even 1 person types -giveup it usually means the game is over at that point.

If the kill/death ratio is 2:1 the amount of -giveups required should be 50% for the losing team! SHORTEN THE GAMES BY ANY MEANS! Increase the amount of good games and reduce the games that drag on for another 30 mins of feeding. Why would you let the winning team farm statistics that they don't deserve? Why let them stat pad over such unbalanced games?

This game requires too much of a commitment and thats why next to noone picks it. Aside from the fact that there literally are less than a dozen strategies that actually work for the game and deviating from them results in a loss.

People should choose a tank and keep it the entire game. Why? To simplify the game and to create a game that is fair and based on XP/ lane rewards rather than pure knowledge of the complicated steps to build and buy tanks. Remove buying tanks and you have a much better game. Also less work would be required to integrate new tanks into the game rather than discussing early, mid, or late gameness of the "new" tank. This way biasing the game to XP rewards rather than purchasing your way to a better tank makes the game alot more fluid and intuitive as to what there is to do next and what tanks to pick with what tanks. SO WHAT if some tanks abilities would need an overhaul! Adjust the amounts of mana for the skill or something like that.
CONTROL POINTS SHOULD ONLY BE OVERTAKEN LOGICALLY! END THE CHARADES OF TAKING CPS OUT OF ORDER! THIS IS YET ANOTHER HUGE PROBLEM IN THIS GAME!
hmm actually noone seriously discussed the first post at all so I guess you guys aren't serious about getting a playerbase in this game that will fill even 1 bot 24/7. It's quite pathetic. Let's call it "btow pathetic".
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Messages In This Thread
RE: Why battletanks needs 45 minute games. - by scron2 - 2012-03-10, 02:05:39

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