2012-03-13, 20:13:47
make at least 2 votes from enemy team needed for a kickvote, and have people always kickable ; also give the option to leave up to 15 seconds after someone from the other team left/disconnected, without getting penalty or not getting points if your team wins (won points would just be multiplied by playedtime^2/totaltime^2)
Wouldn't that solve the problem even better?
I like thinking about the "feeder" topic, but imho you shouldn't try to minimize what feeders do to the team (which in turn would mean you wouldn't need that much teamplay anymore), but remove the possibility to kick "feeders" just because they're bad.
For me it's a really big difference if someone is feeding because he/she is bad, or because he/she suicides/doesn't care. The old kick system did a rather good job there for me and I never understood why it was changed in such a drastical way, because it worked out pretty well if there was a reasonable count of experienced players in the game - or at least, people who play for fun and want a balanced game.
So, back to your suggestion, there's one big reason I don't like your suggestion: It would make teamplay less necessary, as people would just stop to care for feeders and concentrate on their own tank way more. imho bt should encourage people to work together, to prevent deaths in team - the assist system was a very good step in that direction from my point of view.
But that's all just my .50 cent
Best Regards & Thanks for your work on the map - can still remember how I started playing nearly 5 yrs ago
Wouldn't that solve the problem even better?
I like thinking about the "feeder" topic, but imho you shouldn't try to minimize what feeders do to the team (which in turn would mean you wouldn't need that much teamplay anymore), but remove the possibility to kick "feeders" just because they're bad.
For me it's a really big difference if someone is feeding because he/she is bad, or because he/she suicides/doesn't care. The old kick system did a rather good job there for me and I never understood why it was changed in such a drastical way, because it worked out pretty well if there was a reasonable count of experienced players in the game - or at least, people who play for fun and want a balanced game.
So, back to your suggestion, there's one big reason I don't like your suggestion: It would make teamplay less necessary, as people would just stop to care for feeders and concentrate on their own tank way more. imho bt should encourage people to work together, to prevent deaths in team - the assist system was a very good step in that direction from my point of view.
But that's all just my .50 cent
Best Regards & Thanks for your work on the map - can still remember how I started playing nearly 5 yrs ago
Getting used to the Sand everywhere. At least it brings us map updates.