2012-03-13, 20:23:25
(2012-03-13, 15:58:32)progg Wrote: And also i don't see the need of nerfing fort wich is reather hard tank to play. Most of new people can't use even 1 of it's active skills properly.
In that respect fort is like double mech tactic - if you can't use it, it's pretty weak. But if you know how to use it, it's very strong (fort vs titan -> fort wins almost all the time if it's a 1vs1 battle, while costing 9k less, and that goes up to about 3vs3).
Have to agree with you on the other part, that one of the rather boring part about titans is that they are a) huge and b) slow. Much more fun to have those tier 1 battles or even tier 2 porter battles, because on titan level almost every fight boils down to one of 2 options:
1) jump in first, stun all/enough, and hopefully your team mates time it right so you kill the enemy tank(s)
2) wait for enemy to jump, survive their attack (mb with ulti), and then kill them
There's not much of these small scale battles anymore you have at start, where you have to be very careful to hold those extra 90 range your light plasma has over his basic cannon, and to time your attack right so your rockets stun him right after his energy torpedo shoots etc. Might really be nice to have a faster endgame tank (and also smaller respawn times - I mean, comon - the game is over if you die with a respawn time of nearly 60 seconds)
.50
Getting used to the Sand everywhere. At least it brings us map updates.