Another suggestion: Tech Mech has two abilities, which reduce physical and magical damage by 75%. This effectively increases the HP by 400%.
So I could remove those abilities and increase the HP of the Tech Mech from 500 to 2000. They could still take just as much damage as before, but the 90 HP/s heal wouldn't be as effective anymore (only a fourth to be precise).
EDIT: moved and renamed thread.
So I could remove those abilities and increase the HP of the Tech Mech from 500 to 2000. They could still take just as much damage as before, but the 90 HP/s heal wouldn't be as effective anymore (only a fourth to be precise).
EDIT: moved and renamed thread.
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