2012-03-22, 00:17:43
(2012-03-22, 00:05:14)Exodus Wrote: Well, both options of this poll are actually not really doable / improvements.
If the CPTP would be disabled, while you are not in range, it would actually be harder to use for the player. There would also be most likely a delay until the ability is active again, when you enter the CPTP area.
Also, since the CPTP is a channeling ability, the tank just has to stop to use it, there is no other way.
But instead of giving the tank a stop order, when the tp is not possible, it could be changed in a way, that the tank receives an order instead, to go to the nearest CPTP area. And if you want to have it even simpler, there could also be an periodic check, which teleports you, once you reached the CPTP area.
Should it really be made easier in this way? I don't know, tell me
No, it shouldn't be THAT easy as you said (tank moves to closest CP on his own). Better leave as it is. It's not even much about the easiness for me, but for letting tank going on its own - it kinda makes you less responsible for micro.
As for options I have mentioned, when I imagined them, I didn't think about those technical problems (I've never made a WC3 map, so didn't know about those little issues).