I made a few suggestions about mixing armors with mass converters here:
http://btanks.net/forum/showthread.php?tid=3368
Armors are far from imba, quite the waste of a valuable item slot. At the end of the day, 99% of the time I would prefer a much more reliable steel hull than any of the armor options. It is also quite a useless item late game (hopefully this changes). If your team has gone mass poison/flamer/lasers... then they deserve to lose for lacking versatility. Although I will say deflective armor is far more imba than burst at the moment. They should rescale the armors to be more useful late game (with a price to match).
http://btanks.net/forum/showthread.php?tid=3368
(2012-07-01, 16:49:31)ssl Wrote: Just remove it, it is WAY imba! It removes 60 damage with ZERO cooldown and costs 800+1600I disagree.
Let's say enemy has 4 upped poisons. 4*4 projectiles with 100 dmg each, and this imba item reduces damage to 40%!!!
Both these armor items are way unbalancable because of different cooldown of the weapons. Just remove them!!!
Armors are far from imba, quite the waste of a valuable item slot. At the end of the day, 99% of the time I would prefer a much more reliable steel hull than any of the armor options. It is also quite a useless item late game (hopefully this changes). If your team has gone mass poison/flamer/lasers... then they deserve to lose for lacking versatility. Although I will say deflective armor is far more imba than burst at the moment. They should rescale the armors to be more useful late game (with a price to match).