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Ability 'guides' weapon shots | raider's charge ability
#8
(2012-07-09, 02:53:41)unpredictable_m Wrote:
(2012-07-08, 17:25:33)eSVau Wrote: AFAIK weapons locks target ahead of their cooldown. So if someone take cover inside of creep he will be hit for sure, at least thats my observersion playing high cooldown weapons.

Are you sure about this? I was wondering how this algorithm is implemented and it would be really helpful to know.
I thought that the determination of which unit to hit is done after the the cooldown of each weapon has passed.

But now you mentioned that the determination of which unit to hit is done at the beginning of the cooldown and locked to it. So let me ask if my following scenario is true or false?
tank A with 3 items -> 1 porter + 2 torpedos
tank B with 1 item -> 1 troops

Assume that the two tanks have nothing else to hit in range and the distance between them is 1500. A ports near B(lets say distance between A and B is 1000 now). B as soon as he saw A porting close to him, it activates troops with a delay of 0.5 sec.
The torpedos will hit B?(since the target is locked during the 0.5 delay)
or the torpedos will hit B at the same probability as the other creeps also?

That's a good scenario for you to test and find outWink When done, please tell us ^^
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Messages In This Thread
RE: Ability 'guides' weapon shots | raider's charge ability - by ssl - 2012-07-09, 12:36:33

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