2012-07-11, 03:09:29
I recently just played 2 private games with an allied goblin tank, and I must say this tank is horribly underpowered. Firstly it's first skill simply cannot be used without a tp effectively and reliably (I'll admit it has one of the best ganking potentionals in the game with a tp, but this is countered by simply placing a tp breaker). It relies on nets to hit air units and if a ground tank can stun before the goblin reaches it then the goblin will most likely die. In terms of tier 2 ground tanks think about how much damage heavy can do, and how much damage goblin can do, and it's about the same, but heavy doesn't need to tp or nets to fight effectively. I know it's one of the oldest tanks in the game, but I think it needs a change to keep up with the other tanks in the current midgame.
My suggestion is this, we need to give goblin a skill that synergizes with hammer. The speed bonus from "locking on" and the 3rd skill simply isn't good enough alone, it's so easy to kill a goblin before it can hammer if it doesn't use tp to do it.
I think we should replace the 3rd skill with a variation of windwalk which will allow goblin to sneak up on enemies and use hammer. I don't feel as though smoke machine needs to be the only form of invis in this game especially with all the means we have of revealing invis. The windwalk will raise the goblin tank's speed significantly (enough to make hammer viable which means a lot more than just the "charge" bonus), but also disable the goblin tank from firing weapons while invisible. (this is a double-edged sword as it allows the goblin to sneak up on players as well). Windwalk can be dispelled by using another spell (or perhaps also adding a sub-ability for the goblin to reveal itself). Also this would mean goblin would be a tank with no passive skills, so perhaps if this ability does get implemented the windwalk should be a skill that has a decreasing manacost per level.
My suggestion is this, we need to give goblin a skill that synergizes with hammer. The speed bonus from "locking on" and the 3rd skill simply isn't good enough alone, it's so easy to kill a goblin before it can hammer if it doesn't use tp to do it.
I think we should replace the 3rd skill with a variation of windwalk which will allow goblin to sneak up on enemies and use hammer. I don't feel as though smoke machine needs to be the only form of invis in this game especially with all the means we have of revealing invis. The windwalk will raise the goblin tank's speed significantly (enough to make hammer viable which means a lot more than just the "charge" bonus), but also disable the goblin tank from firing weapons while invisible. (this is a double-edged sword as it allows the goblin to sneak up on players as well). Windwalk can be dispelled by using another spell (or perhaps also adding a sub-ability for the goblin to reveal itself). Also this would mean goblin would be a tank with no passive skills, so perhaps if this ability does get implemented the windwalk should be a skill that has a decreasing manacost per level.