2012-07-31, 01:46:09
@eSVau: I'm sorry, I just retested it and you were correct, porting away never is free.
@Exodus: Yes, I know you can build beacons on every tower ruin, but you might know that this is nearly never used. And I still think that the logic of the beacon at a CP should be slightly different, as most people interpret it as an upgrade to the CP, not a beacon near to it, so I suggest merging the ranges of the beacon and the CP when built near to it. Perhaps you can also apply this logic to the case where a beacon is built next to a factory in some arbitary range.
And there is still the bug with multiple enemies porting to a beacon in short time, I'll save the next replay where I observe this!
@Bennie: I did raise these exact issues in my post
@Exodus: Yes, I know you can build beacons on every tower ruin, but you might know that this is nearly never used. And I still think that the logic of the beacon at a CP should be slightly different, as most people interpret it as an upgrade to the CP, not a beacon near to it, so I suggest merging the ranges of the beacon and the CP when built near to it. Perhaps you can also apply this logic to the case where a beacon is built next to a factory in some arbitary range.
And there is still the bug with multiple enemies porting to a beacon in short time, I'll save the next replay where I observe this!
@Bennie: I did raise these exact issues in my post
