2012-09-06, 05:58:59
(This post was last modified: 2012-09-06, 05:59:43 by UnifiedDoom.)
I think the "risk" aspect of the troops is almost negated by the fact that in order to simply survive any enemy player hoping to defend the cp is going to have to buy troops themselves, or simply feed the attacking player a kill. I never really saw the troop push as a risk but more as a "investment in the enemy's stuipidity" since most of the time they will end up coming one-by-one and without troops to back them up thus feeding easy multikills. Most players (especially mid players) won't be level 10 and most likely won't have their aoe spell, and even if they do most of those aoe spells have a cast time which is longer than the time it takes for the troops + enemy weapons to kill you (the exception being demolisher shockwave). At this phase 2 guys with troop support can easily deal with 5 guys with no troops at all.