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Troop at the enemy Controll Point
#19
(2012-09-09, 20:29:50)Teo_live Wrote:
(2012-09-08, 19:39:31)DJantoine Wrote: And why it should be forbidden? That's lane player fault that he let enemy to destroy tower within short time and it's just their own risk to build barri beacon troops he might fail with that
(2012-09-08, 12:33:02)EarthR Wrote: btw all the discussion about buying troops is really stupid imo. Yes they are powerful but only at start when nobody has hulls or has iron hulls. But thats like 10 min in game, if you lose your tower that fast you cant blame it on creeps for losing the cp
It is not really the overpowered/underpowered part of it that I hate, or the fact that people should defend their tower.... It is just that it makes no fricken sense at all.

Why does battletanks have turncoat-merchants who appearently don't mind someone destroying their own base? And why are they only willing to sell certain things to the enemy and not other things?

"hey it's ok if you kill my family and burn my hometown with these burning projectiles, just don't kill them with this Demon-Tank ok?" ........................ :dodgy:

Well, when arguing about logic in games, you are naturally in a bad position ;) As EarthR noted, there are several things in the game, that make no sense but are still accepted, because that's the way of the game.

But hey, if you want an explanation, how about this one:
The Control Points, more then anything, change their allegiance to currently stronger force (the one that captures them) and sell their goods to them. That makes them kind of neutral. They just sell to whoever is currently in power. The same is true, when looking at the shops in the base. I always thought of them as some kind of third power, that earns its money, by supporting the other two (which also happens in the real world ...). This would also explain why both forces have exactly the same weapons and items at their disposal. Also, why would they care if the base gets destroyed, they are invulnerable anyway ;)

Btw: the tank buying restriction obviously has bigger balance reasons (instant full hp, 3 seconds invulnerability)
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Messages In This Thread
RE: Troop at the enemy Controll Point - by Prog - 2012-09-05, 23:07:52
RE: Troop at the enemy Controll Point - by Wupti - 2012-09-06, 01:44:21
RE: Troop at the enemy Controll Point - by stibi- - 2012-09-08, 10:25:19
RE: Troop at the enemy Controll Point - by Exodus - 2012-09-06, 15:01:41
RE: Troop at the enemy Controll Point - by Prog - 2012-09-06, 15:45:47
RE: Troop at the enemy Controll Point - by progg - 2012-09-06, 16:31:27
RE: Troop at the enemy Controll Point - by EarthR - 2012-09-08, 12:33:02
RE: Troop at the enemy Controll Point - by EarthR - 2012-09-10, 11:21:14
RE: Troop at the enemy Controll Point - by Exodus - 2012-09-10, 11:49:00

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