(2012-09-28, 09:09:32)Exodus Wrote: I haven't been idle in that regard in the last few weeks and after some internal discussions, we decided on a measure to tackle the long range situation.Does Acid Cannon REALLLLY need a nerf? Barely anyone is crazy enough to use the item as it stands, when I buy the item it is almost garenteed a flame magnet even when the gamble pays off. Even I am reluctant to buy the item now /sigh
Simple damage reduction is not going to work, that already happened before and had nearly no influence on the situation, since long range still keeps its advantage it already had. So we decided on the following: long range will attack buildings now, but it won't damage them.
Since normal phoenix-fire cannot be changed in such a way, long range weapons will then be based on the same skill as the Architect weapons. This required a lot of optimizations (from which the whole map will benefit), which are mostly done now. Because of this, it is now also possible to implement other changes, if necessary, but right now we want to see, how this will work out. You will see this change in the next beta version (if I ever manage to finish that in time).
The reason of the change should be obvious: make the long range weapon more situational, without completely removing its strength or making it useless.
I'm posting this here now, so you guys can already give your opinions on this change and already prepare for what is going to come
I don't mind Bombarding/Torpedo's getting this change, they are bordering on OP for their price. Is there a way you can impliment this that leaves late game LR weapons alone, there is barely any reason to use Acid as is. Laughing at some poor soul buying a barricade and dying is one of the few pleasures gained from an acid cannon. Arguably the only pleasure >.>
This change will severly nerf rocket hails but im nuetral about those, I suppose others can discuss if the change should affect Rocket hail. Rocket hails are quite common so I am more concerned about the underused Acid Cannon personally.