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RangeweaponNerf and SkyfortressNerf
#7
(2012-10-07, 14:51:13)GodStrongArms Wrote: Honnestly u didn't even respect the formula for the calculation of the weapon price based on range and dps and thus u totally nerfed these weapons compared to the ones who can attack buildings and players both. U would seriously make LR weapons 10% more expensive to provide 20% less damages ? Or did u not even bother to count anything ? No, it seems, because your numbers are not even consistent with each others from a weapon to another. Please at least try to understand the game and make some basic proportionnal calculations before asking anything to the dev team...

Then, about the idea itself, every kind of weapons can be powerfull if played with skill or luck. I think 1300 range is a proper limit and for the confort it brings u in early game, it can becomes really tricky for urself in midgame, let's not even speak about endgame. So it's properly balanced already, much more at least that ur proposition is.

i already made new calculation in a new thread in the right forum.

And i know 900 range is stupid because then the rangeweapons will lose there avantage. But the damage is to high for the early game if they uppgraded!

The new thread: http://btanks.net/forum/showthread.php?tid=3503
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RE: RangeweaponNerf and SkyfortressNerf - by Perfektionist - 2012-10-08, 01:09:32



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