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Repair robots
#7
(2012-10-09, 23:24:42)Saiyuki Wrote: even though i like to have some passive hp regenerations it's risky to drop it in mid/lategame to obtain faster healing. how about adding a 1% hp reg (based on max hp) to a total of 150hp+1%maxHP per second for another 2.000?

anyone can make a way to have repair robots progress like troops orbital mines but staying balanced?

@saiyuki wouldn't mind seen your suggestion tried ,but how effective would it be early game lets see say 0-20 minutes when tanks hp arrent that big? im interested to see this be used more early game
Cat power < needs to be implemented into btSmile
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM
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Messages In This Thread
Repair robots - by BENNIE.FM - 2012-10-08, 11:03:15
RE: Repair robots - by eSVau - 2012-10-08, 11:52:58
RE: Repair robots - by Teo_live - 2012-10-08, 12:35:29
RE: Repair robots - by BENNIE.FM - 2012-10-08, 12:36:26
RE: Repair robots - by BENNIE.FM - 2012-10-08, 13:48:29
RE: Repair robots - by Saiyuki - 2012-10-09, 23:24:42
RE: Repair robots - by BENNIE.FM - 2012-10-11, 10:35:27
RE: Repair robots - by Exodus - 2012-10-11, 11:03:33
RE: Repair robots - by stibi- - 2012-10-11, 13:45:16
RE: Repair robots - by BENNIE.FM - 2012-10-11, 11:44:44
RE: Repair robots - by RaptorXI - 2012-10-11, 13:59:33
RE: Repair robots - by Prog - 2012-10-18, 13:51:23
RE: Repair robots - by FlashVanMaster - 2012-10-18, 06:26:39

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