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Ability 'guides' weapon shots | raider's charge ability
#11
(2012-11-09, 22:06:50)Bob666 Wrote: But anyways, depending on how warcraft works, it could also be possible that this 0.01 seconds still divert some projectiles.


Hmm this is an interesting observation. Perhaps it could be shown that 3 weapons that fire at the exact same time (say 3 sync'd basic magics, a tank must die beforehand before identical weapons become perfectly sync'd) between 3 different targets. Whether the weapons will always hit each target exactly one time each, or whether the distribution of targets getting hit is random like 2 on one target and 0 on another, should be an interesting test.

This seems especially true with the likes of plasma torpedoes against which people often end up taking 2-3 hits at the same time from sync'd weapons.

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On another issue entirely, I think the reason people believe that static charge increases likelihood of being hit is often due to creep fire (particularly from the marines with their invisible projectile) that was often unnoticeable before the implementation of this ability.
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RE: Ability 'guides' weapon shots | raider's charge ability - by UnifiedDoom - 2012-11-10, 01:25:57

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