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Ability 'guides' weapon shots | raider's charge ability
#14
hi guys

Interesting topic u got hereSmile first to comment on the original post by mynth i believe the reason you think charge often activates when you hide in creeps IS because you hide in creeps. We all know that a creep target the first unit within it's range, aslong as the unit stays within that range. However one of the unit "artellery" (balista like) has splash damage with a relatively decent range. Normally you dont notice this dmg because it's like 10-20 hp and you regenerate that amount fast, but with a charge at you it will still go boomBig Grin - because you take dmg. To make a short sum up, even though the artellery unit shots at 1 of your units in front of you it will still deal you damage if you are too close to that unit and affect the charge to blast off.

About the other topic i don't think it is a problem. Btanks has a lot of minor "Flawes" that can change the outcome of a battle if you know how to use it. But nothing i think does a huge impact at the game or should be changed. I don't think of them as flawes but as elements experienced players can try to practice to get an egde of people where it is yet undiscovered.

Here's some "flawes" I looked at

- port to a beacon for free (see other thread where it's explained nicely)
- stack mines
- healing at cp
- gain speed at mountain texture
- widen skill range
- pimping a tower
- take advantage of the different travel speed for weapons (in air after shot)

these are the flawes i could just think of right now.Tongue
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Messages In This Thread
RE: Ability 'guides' weapon shots | raider's charge ability - by Wupti - 2012-11-12, 01:53:40

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