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Performance and elo calculation
#3
You are right, the performance value in the game is a different one, compared to the one on the league page.

The league performance takes nearly every tracked statistic into account and weights them according to some predefined values.

The ingame performance however calculates two values. The first one assigns a value to each team. This value is the sum of all kills, deaths and support points of a team, which are multiplied by their weights respectively (those weights are the same as the league weights for kills, deaths and supports). This first value rates the teams against each other and since every player contributed to the team result, they all get this value as a base.
The second value is the earned gold. Each player gets a factor that shows how much gold he earned compared to his teammates. This factor then gets multiplied with the teamvalue and results in the individual values.

I used the gold factor instead of every single stat, because I thought this would be more stable and in the end, you do everything to earn more gold and to get an advantage. So I thought it was fitting.


As you can see, you were more or less also right about the ingame performance value being more about teamplay than the one from the league page.




Also, if you have some time or you are interested in this, it could be helpful if you compare some performance results from the game and league page and tell us, which you think fits better (while also showing the numbers, so we are able to follow your reasoning). This might help us with future adjustments.
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Messages In This Thread
RE: Performance and elo calculation - by Exodus - 2013-03-04, 16:14:10
RE: Performance and elo calculation - by eSVau - 2013-03-05, 13:32:42
RE: Performance and elo calculation - by Exodus - 2013-03-05, 13:34:20
RE: Performance and elo calculation - by stibi- - 2013-03-05, 16:39:35
RE: Performance and elo calculation - by Max - 2013-03-06, 22:07:15

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