2013-04-02, 01:16:11
I think there are many intangible statistics that lead to victory, particularly in supporting roles. For certain helping take a CP whether you lived or died should receive credit. Helping capture a CP successfully should be given huge rewards, and building kills should be much less.
Kill assists can be a very big factor, and especially undervalued for support players. In most cases the stun tank does not finish the kill but the kill would not be possible in the first place without it.
When it comes to deaths, dying because you're the only person close enough to tp in to save a CP in time should be rewarded. There so often are people chasing player or tower kills the responsible players die to save the rest of the team from suffering. I constantly do this, as well as share damage to save players, but again this is an intangible statistic.
Performance needs to weigh less on the farming and more on the assists and support.
Kill assists can be a very big factor, and especially undervalued for support players. In most cases the stun tank does not finish the kill but the kill would not be possible in the first place without it.
When it comes to deaths, dying because you're the only person close enough to tp in to save a CP in time should be rewarded. There so often are people chasing player or tower kills the responsible players die to save the rest of the team from suffering. I constantly do this, as well as share damage to save players, but again this is an intangible statistic.
Performance needs to weigh less on the farming and more on the assists and support.
Former Chieftain of Clan toaf on US EAST *Retired*
Just playing for the fun of it now.
Just playing for the fun of it now.