Hi,
Actually, about raider, the only change i would keep is the first one. Maybe it would be good to make spell last 15 sec on enemy tank (20 is too much imo) and maybe up a little the mana cost. But not mana cost + reset ability, the spell will be going too weak this way.
About 2 and 3 i don't think there need a huge change : the heal skill become really strong in late game you are totally right, but in late game, even a 10k tank can be killed in 3 seconds and heal spell last 5 seconds, doesn't it? With a non start tank a raider isn't imba in late game. Of course with 2 opponents with same skills.
And about ultimate : this is a start tank. And as other start tanks, ulti is more or less weak in late game. This one still give you the possibility to save your ass with a back tp, which is strong enough I guess.
About distributor, I didn't play it in league, but I got an opinion about the reactive armor : it's about strategy. If you are against a player using/not using it, you will get faster/slower speed weapons, as you can change ground to air when you face a demo who skilled artillery or get some nets when you face an air tank. Each spell have advantages and disadvantages.
Btw this tank is really a good idea : it will promote team play (mostly in mid) which is too much forgotten, mostly on ranked game...
Greetz
Actually, about raider, the only change i would keep is the first one. Maybe it would be good to make spell last 15 sec on enemy tank (20 is too much imo) and maybe up a little the mana cost. But not mana cost + reset ability, the spell will be going too weak this way.
About 2 and 3 i don't think there need a huge change : the heal skill become really strong in late game you are totally right, but in late game, even a 10k tank can be killed in 3 seconds and heal spell last 5 seconds, doesn't it? With a non start tank a raider isn't imba in late game. Of course with 2 opponents with same skills.
And about ultimate : this is a start tank. And as other start tanks, ulti is more or less weak in late game. This one still give you the possibility to save your ass with a back tp, which is strong enough I guess.
About distributor, I didn't play it in league, but I got an opinion about the reactive armor : it's about strategy. If you are against a player using/not using it, you will get faster/slower speed weapons, as you can change ground to air when you face a demo who skilled artillery or get some nets when you face an air tank. Each spell have advantages and disadvantages.
Btw this tank is really a good idea : it will promote team play (mostly in mid) which is too much forgotten, mostly on ranked game...
Greetz
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