2013-12-18, 12:26:32
Battle Tanks is about movement and map/enemy awareness.
Movement:
Awareness:
DONTS
Movement:
- you need to move in order to get creep
- to move better to focus single target
- to move with your mates and creep wave and retreat if you are about losing use protecting creep wave
- move with your mates into enemy creep wave if it is almost gone in order to kill an enemy (time to stun!)
- move within range to a control point (CP) if an enemy is in (teleport) range to one of yours
- move to own CP if multiple enemy move towards to one of yours
- move right to own CP if an alarm bell is ringing
- move away from a bunch of stunning enemies
- avoid being a solo target
Awareness:
- watch your direct enemy
- get a feeling about you damage output and your enemies one (e.g. can you beat a two basic magic tank having a single basic magic + iron hull yourself)
- know you creep wave gap
- get a feeling how long your creep wave might survive to cover you
- watch (lane) player for teleport, especially stunning tank
- know teleport range, something about 3/4 of the distance between two CP
- get a counter tank, e.g. storm tank vs air
- do not get a solo tank for mid (mainly, no mid air ship)
- know when to scarifies yourself in order to defend a CP till your mates are there
- know the types of player: german players do have the term "Gammler" (bummer/down-and-out) describing the type of player waiting for easy target to port onto them to kill and retreat for the next porter action - mostly goblin tanks (nowadays also demon) with teleporter and mass short range weapons
- stop such player with a simple teleport breaker
Quote:all hates FeederFeeding is not necessarily a problem, but stupid acting like:
DONTS
- do not buying troup command if there is already one in team or there is an ghost probably going for troups
- do not dropping troup at nowhere, the do have a limit lifetime therefore should be drop close to their meant target
- do not buy an air ship in mid
- do not use ultimate skills all the time to get creeps
- do not stack mass weapon
- do not play to long without hull, repair kits can help you surviving
- do not let you mate die while you could have shared hp to keep all alive
- do not greed all for yourself or you going to have weak team mates which you need in order to win
- ...
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline