2013-12-22, 00:22:28
I agree the game is very often determined by the weakest link.
The weakest link has 2 common issues:
1. New player buys lots of long range weapons, gets lots of farm but cannot defend. I've seen the worst players get the highest individual score in the final game screen (not tank performance stats) but having high tank value, most creeps killed and or most towers killed. They end up with high individual scores and think they are good. Some may even have good k:d.
2. The new player has a 1500 ELO but their play style as described above actually ruins the economy for the rest of the team as they lose gold to them continually hoarding 1300 range weapons, and they continue to die from lack of team defense.
I support your idea of moving the ELO score away from being based on these types of things. ELO should be based on winning. Winning is determined by defending allies and CPs and taking CPs over.
- Rob
The weakest link has 2 common issues:
1. New player buys lots of long range weapons, gets lots of farm but cannot defend. I've seen the worst players get the highest individual score in the final game screen (not tank performance stats) but having high tank value, most creeps killed and or most towers killed. They end up with high individual scores and think they are good. Some may even have good k:d.
2. The new player has a 1500 ELO but their play style as described above actually ruins the economy for the rest of the team as they lose gold to them continually hoarding 1300 range weapons, and they continue to die from lack of team defense.
I support your idea of moving the ELO score away from being based on these types of things. ELO should be based on winning. Winning is determined by defending allies and CPs and taking CPs over.
- Rob
Former Chieftain of Clan toaf on US EAST *Retired*
Just playing for the fun of it now.
Just playing for the fun of it now.