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Additional ranking system
#7
(2014-02-01, 23:15:52)griffin1987 Wrote:
(2014-02-01, 21:43:58)BtankNoob Wrote: I simply say: divide it. People focus on different things. Let them see how good they are at all different aspects, not just team wins as it is not necessary connected to your skills..

I see how this might move the focus for some ppl, but more kills equals better chances even if teamplay ofc is the most imp. factor for the team to pull it off.

More kills does NOT equal better chances. I don't know why people are always so focused on k/d, because it doesn't say much. And even if you'd put k/d into an equation: Who's got more money, one with 2:0 or one with 5:0? You can't answer that, because the one with 2:0 might have gotten a double kill of the 2 strongest players in enemy team each worth 500, while the other one might have killed the tinker worth 200. So the first one would have gotten 200 more gold (doublekill bonus). What about deaths? Well, depending on your tank worth your spawn time is different, so you could die 10 times and it could be less of a problem than someone else dying once, because he got a bounty of 1k and you only got 200. Of course, the examples are extreme, but I hope you get now why k/d in itself doesn't really say much. And I wasn't even talking about winning games with all people having negative k/d (which happens quite frequently btw, because after all k/d is no victory condition).

Also I'd not like to have even more **** focusing on k/d, there's already enough of those out there.

Cheers

I question that you say kills don't matter and later explaining it with that you dont know how much they have. Early game the kills give you a small advantage: You can get some quicker upgrades, get a stronger tank earlier, but to some extent I agree with you here, but late game does the amounted kills of one player strongly affect the result of the game. Yes, if he got 5 kills in the start and later don't get more it does not matter much, but if a player keeps getting fed and goes for an lets say early demon it can result in a very strong boost for the team. You use 5:0 and 2:0 as examples and that is that the topic here, I'm talking ratio after the game has ended where it is easy to tell which players that made their team win, by assist, kills cp captures and so on.

However, I agree with you that kills can be misleading as a measure of that players gold. And also quite often misleading as a measure of that players skill team vise.

Its just that when you play a game and you do an excellent job, it does not matter if you have 2-3 hard noobs in your team. The fact that you now drop in rank due to something that is totally out of your control is misleading also, and gives a very one sided picture when you get -7 due to a bad team.

I agree that team work is the very source of winning, but an excellent team player will also loose if he has noobs around him that either go to egoistic or to passive and thereby not entering the fight when it happens.
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Messages In This Thread
Additional ranking system - by BtankNoob - 2014-01-27, 01:07:57
RE: Additional ranking system - by Prog - 2014-01-27, 01:16:34
RE: Additional ranking system - by griffin1987 - 2014-01-27, 01:58:35
RE: Additional ranking system - by psycodiver - 2014-01-27, 03:09:00
RE: Additional ranking system - by BtankNoob - 2014-02-01, 21:43:58
RE: Additional ranking system - by griffin1987 - 2014-02-01, 23:15:52
RE: Additional ranking system - by BtankNoob - 2014-02-02, 01:42:41
RE: Additional ranking system - by EarthR - 2014-02-02, 12:22:53
RE: Additional ranking system - by BtankNoob - 2014-02-07, 20:15:10
RE: Additional ranking system - by EarthR - 2014-02-07, 20:34:46
RE: Additional ranking system - by BtankNoob - 2014-02-07, 21:45:51
RE: Additional ranking system - by EarthR - 2014-02-07, 22:14:46
RE: Additional ranking system - by Flygplan - 2014-02-19, 09:57:40

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