Max is right, sometimes there are hardcore campers on lane and "destroy" an interesting lane fight,
just by hanging in front of their cp/flag all the time, never use spells at first,go heal if they loose 10% hp, even accept loosing their tower to creep better .....
I know its easy to play that way, let enemy come in front of your cp (not in tower range), just creep and waiting for opponent actions...... and also loosing tower later (min 15<... ) is still ok when i got a tank = boring lane fight
Sometimes i even regret destroy enemy tower fast at 5-10min, cause opponent creep as good as i can and also got help from mid/lane i have to take care of.
Also in long late games if my team got all cps and other team just hang in their base, its so boring to play against, cause of course my team want to destroy base for winning, but it seems like other team don't think about take over a cp.
I just want to point out that maybe we need an attraction to push an enemy at lane and not hang around at own cp/base all the time,.....
"Possible" Suggestions:
-Pushing tank at lane get more XP (+10%) after ~5 min mark till 30 min, i dunno if that is a good idea (cause its Saturday morning and i am still drunk)
-Also if a team e.g. at 1 hour: They lost all cps and just hang in base, because they can't attack (no tanks, weakness, camping, .....) = if they don't take over a cp for 30? - 45 min they will automatically loose the game.
Sure there are some other players who think a different way about those camping and strategy against, but i am quite happy Max opened this thread, cause i think we are not the only ones who think that this fact is a problem for gaming fun.
just by hanging in front of their cp/flag all the time, never use spells at first,go heal if they loose 10% hp, even accept loosing their tower to creep better .....
I know its easy to play that way, let enemy come in front of your cp (not in tower range), just creep and waiting for opponent actions...... and also loosing tower later (min 15<... ) is still ok when i got a tank = boring lane fight

Sometimes i even regret destroy enemy tower fast at 5-10min, cause opponent creep as good as i can and also got help from mid/lane i have to take care of.
Also in long late games if my team got all cps and other team just hang in their base, its so boring to play against, cause of course my team want to destroy base for winning, but it seems like other team don't think about take over a cp.
I just want to point out that maybe we need an attraction to push an enemy at lane and not hang around at own cp/base all the time,.....
"Possible" Suggestions:
-Pushing tank at lane get more XP (+10%) after ~5 min mark till 30 min, i dunno if that is a good idea (cause its Saturday morning and i am still drunk)
-Also if a team e.g. at 1 hour: They lost all cps and just hang in base, because they can't attack (no tanks, weakness, camping, .....) = if they don't take over a cp for 30? - 45 min they will automatically loose the game.

Sure there are some other players who think a different way about those camping and strategy against, but i am quite happy Max opened this thread, cause i think we are not the only ones who think that this fact is a problem for gaming fun.
