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Buildings,Breakers,and Detectors
#3
extra gold for kill or assist, if it was your breaker.
if its too imba, this extra gold maybe just a split of the original kill gold.

example (no real values):
Player A sets tb and assist for 100g
Player B kills for 500g
Player C assists for 100g
------
Total gold received: 700g

Type1:
Player A gets 20% extra (from kill value) for setting up the tb 100g + 100g from his assist, makes 200g
Player B gets 500g
Player C gets 100g
------
Total gold received: 800g

Type2:
Player A gets 20% (from kill value) for setting up the tb 100g + 100g from his assist, makes 200g
Player B gets 400g (20% less becouse he used a teams breaker for his kill)
Player C gets 100g
------
Total gold received: 700g

I think Type2 is totally ok to implement into the game. Also the 20% should maybe increased to 50%. A set up breaker is like an important save+stun and should be rewarded.
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Messages In This Thread
Buildings,Breakers,and Detectors - by BENNIE.FM - 2014-04-02, 01:29:04
RE: Buildings,Breakers,and Detectors - by Max - 2014-04-02, 18:30:38
RE: Buildings,Breakers,and Detectors - by gozo1985 - 2014-04-03, 11:58:30
RE: Buildings,Breakers,and Detectors - by Prog - 2014-04-03, 12:11:51
RE: Buildings,Breakers,and Detectors - by stibi- - 2014-04-03, 12:25:31
RE: Buildings,Breakers,and Detectors - by Max - 2014-04-03, 19:40:47
RE: Buildings,Breakers,and Detectors - by stibi- - 2014-04-03, 20:15:39
RE: Buildings,Breakers,and Detectors - by Max - 2014-04-03, 21:14:19

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