Although i've been talking about this topic on private with several people, the best is probably to make a post here:
The common weapon choice has become boring, especially at start:
If you don't want to get flamed, don't buy now or langerange.
If you don't want to be the meatshield for your allies, don't buy glaive or bonfire (or just don't start under 900 range due to tank cannon range).
So buy a 900-1050 range, mostly basic magic.
Later, when cp fights and teleporters appear, switch to ice cannon, poison and flamer, due to their dps/cost rate.
Suepercell is still the most picked weapon in the end game (i wonder why somehow, since it was nerfed).
I suggest to increase the cost of weapons for the same weapon already bought by:
1% per player and
1% per team.
The common weapon choice has become boring, especially at start:
If you don't want to get flamed, don't buy now or langerange.
If you don't want to be the meatshield for your allies, don't buy glaive or bonfire (or just don't start under 900 range due to tank cannon range).
So buy a 900-1050 range, mostly basic magic.
Later, when cp fights and teleporters appear, switch to ice cannon, poison and flamer, due to their dps/cost rate.
Suepercell is still the most picked weapon in the end game (i wonder why somehow, since it was nerfed).
I suggest to increase the cost of weapons for the same weapon already bought by:
1% per player and
1% per team.