2007-11-28, 00:57:02
Base Healing
Prior to the base design change, one could heal in the lower level of his base. Against the wall, under the factory. This is not possible any more? It should be...
Heavy Tank vs Gold Hull
It simply makes no sense to buy a gold hull in a small tank (unless you want to keep it's abilities). Heavy costs almost the same, but gives a bonus of powerful abilities in addition to HP. For example, to go from light to heavy, you only really need $5,100. Sell light for $400 (buy tinker) and you have your heavy.
Medium vs Heavy mines
Again, the heavy mines are only $2500 more. If you are mining, by the time you save 5k, it's well worth waiting the extra 2500 (easier at this point to make 2500 than it was at the start) for more powerful mines. The 5k mines are left over as an after-option, if you want to lay more mines.
That's all i can think of for now...
Prior to the base design change, one could heal in the lower level of his base. Against the wall, under the factory. This is not possible any more? It should be...
Heavy Tank vs Gold Hull
It simply makes no sense to buy a gold hull in a small tank (unless you want to keep it's abilities). Heavy costs almost the same, but gives a bonus of powerful abilities in addition to HP. For example, to go from light to heavy, you only really need $5,100. Sell light for $400 (buy tinker) and you have your heavy.
Medium vs Heavy mines
Again, the heavy mines are only $2500 more. If you are mining, by the time you save 5k, it's well worth waiting the extra 2500 (easier at this point to make 2500 than it was at the start) for more powerful mines. The 5k mines are left over as an after-option, if you want to lay more mines.
That's all i can think of for now...