2007-12-13, 21:42:12
My problem with going long range is that you might run into a farming misery easily: if you are unlucky (i.e. you never get the last hit) or have other problems getting a decent amount of kills (i.e. high hp enemies / very defensive enemies), you won't be able to keep up since mini rockets are not the best farming tool. I have tried playing with long range weapons only (I think it's absolutely senseless to buy a medium- or short-ranged weapon after starting out with mini rockets or e-torp), but I always either fell behind in terms of making money or plainly had a dps problem in the late stage of the game, when I couldn't hold cps with let's say a couple of mini rockets and that 6k long range weapon, rocket hail or whatever its name is. That might be due to my own incapability, but either way I rather rely on different strategies.
I like starting with tinker and e-cannon once in a while, I usually tp to the bottom right lane asap, push until I reach the enemies' cp and build a tower just out of their tower's range. Money isn't a problem then, you can either go on farming as creeps keep coming, or leave as soon as you have 800 or 1k, for switching to a light tank or a heli. That strategy works best if the enemy leaves you alone, but usually it's not a problem to make enough money for switching or getting a hull even if an enemy goes to your lane right away.
I like starting with tinker and e-cannon once in a while, I usually tp to the bottom right lane asap, push until I reach the enemies' cp and build a tower just out of their tower's range. Money isn't a problem then, you can either go on farming as creeps keep coming, or leave as soon as you have 800 or 1k, for switching to a light tank or a heli. That strategy works best if the enemy leaves you alone, but usually it's not a problem to make enough money for switching or getting a hull even if an enemy goes to your lane right away.