2007-12-20, 20:35:50
my opinion is, that there are 2 Problems with Bounty increase of creeps:
1. The money you get will explode and the kill Gold for your Tank also, cause u get more kill Gold from Creeps
this leads to the Point, that u may buy an infernal after 40 min easily,
cause everyone give much Tank- killgold, and the creeps also do :mrgreen:
2. If you don“t let the Playerupdates (e.g. Team1) increase Bounty of creeps, what will happen if the force got 30 / 30 Update ???
If team 2 doesnt update, but in a long game reach LvL 30/ 30 Team 1 get more Creepgold than Team two (cause Team 1 did Updates) :wink:
So I agree, that Tank- Killgold explodes somehow too much, since some Versions, but to increase with updates would be maybe to extreme.
I like the idea of lowering start Creepgold, and increase Money of creepkills with time. Maybe +1 every 10 min. So Updates are made after every 5 min, but independent from Playerupdates Creepgold would increase.
Opinions to that ?
1. The money you get will explode and the kill Gold for your Tank also, cause u get more kill Gold from Creeps
this leads to the Point, that u may buy an infernal after 40 min easily,
cause everyone give much Tank- killgold, and the creeps also do :mrgreen:
2. If you don“t let the Playerupdates (e.g. Team1) increase Bounty of creeps, what will happen if the force got 30 / 30 Update ???
If team 2 doesnt update, but in a long game reach LvL 30/ 30 Team 1 get more Creepgold than Team two (cause Team 1 did Updates) :wink:
So I agree, that Tank- Killgold explodes somehow too much, since some Versions, but to increase with updates would be maybe to extreme.
I like the idea of lowering start Creepgold, and increase Money of creepkills with time. Maybe +1 every 10 min. So Updates are made after every 5 min, but independent from Playerupdates Creepgold would increase.

Opinions to that ?
