2008-01-01, 16:56:12
Tribulation Wrote:Using a Multibow on Demolisher as starting combination really is nice, I employed that strategy for 4 or 5 games in a row now, and it always worked great or at least fine, if you get a side lane alone. The Demolisher remains superior to light tanks and helis through the high hp and mines, the enemy frequently has to retreat after pushing since they will run into mines sooner or later (except for more experienced players with heli). WIth Multibow creeping becomes easy, you will make a lot of money, especially if you manage to lay siege to his cp, then you can force him to stay there by putting mines everywhere, you can control the enemy creeps with Multibow and Wave. Artillery is great to finish off enemies who stepped on a mine, after some practice, it really pisses people off when you kill them right before they reach their cp with 100hp
I usually went for another weapon between 2-3k and a hull later on, or a big tank, depending on whether or not the enemies chose more weapons or a bigger tank (the latter one would make mines less effective). Either way: you farm really well and you do not die if you play defensively, which is easy since you make kills through mines and are interested in killing creeps.
Right on! Except this post was created ages ago so now strategy changes to multibow. I always upgrade artillery first and mines only. At level 4, 480 is such sweet damage. If you have team mates all around you, you allow them to poke them for a bit to claim minor damage and force a retreat and then you use the artillery as they reach their control point. Mines are just there for paranoia purposes and to stop them from pushing. A bonus if they run them over. But I never wait for people to run over mines. Only the ones that migrate from other corridoors die from them. Basically the whole time I'm creeping with my upgraded multibow and claiming kills in the distance. Then I get swarm rockets about 7 minutes later to poke and artillery and increase creep kills.
Bring back old Death Magic.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.