2008-03-13, 21:10:42
Lol, first now I read the first post. This topic REALLY went a bit offtopic, but talking about weapons ranges variations for different price classes -> changed into talk about weapons value compared to tank value and made exo made a poll about removing the 2% hp level boost for tanks.
I had another idea in mind if the 2% hp system wouldn't be removed
Tinker, exploder, Light tank and heli = Same
Anti Grav 1500 hp > 1450hp
demo 2000 hp > 1900hp
Shredder 3000 hp > 2800hp
Lighning Tank 4000 hp > 3600 hp
Ghost Tank 4500 hp > 4000 hp
Airship 3600 hp > 3200 hp
Guard 5000 hp > 4300 hp
Heavy Tank 5500 hp > 4700 hp
Goblin Tank 6000 hp > 5100 hp
Sky Tank 6500 hp > 5700 hp
Demon Tank 10000 hp > 8000 hp
Frost Robot 13000 hp > 10000 hp
Infernal 15000 hp > 11000 hp
Titan 25000 hp > 16000 hp
But this idea almost makes the tank value (with abilities strength considered) Almost linear.
But 2% hp increase pr level, might be better to remove.
I had another idea in mind if the 2% hp system wouldn't be removed
Tinker, exploder, Light tank and heli = Same
Anti Grav 1500 hp > 1450hp
demo 2000 hp > 1900hp
Shredder 3000 hp > 2800hp
Lighning Tank 4000 hp > 3600 hp
Ghost Tank 4500 hp > 4000 hp
Airship 3600 hp > 3200 hp
Guard 5000 hp > 4300 hp
Heavy Tank 5500 hp > 4700 hp
Goblin Tank 6000 hp > 5100 hp
Sky Tank 6500 hp > 5700 hp
Demon Tank 10000 hp > 8000 hp
Frost Robot 13000 hp > 10000 hp
Infernal 15000 hp > 11000 hp
Titan 25000 hp > 16000 hp
But this idea almost makes the tank value (with abilities strength considered) Almost linear.
But 2% hp increase pr level, might be better to remove.